![]() ![]() Use your mobility and shields to deal damage when outside and retreat into the rift when there's a problem. ![]() Generally speaking I use him in a very aggressive way, using the Rift as a form of mobile Cover. Either way, it's fine to be vulnerable so long as there's nobody around to attack you - Limbo is about managing your environment. The Operator is permanently in the real world, not the rift, and Limbo will remain in the Rift whilst you are in Operator Mode. Having completed the War Within Quest, you get access to one of Limbo's greatest assests - the Operator. Pretty much what isnt in the rift you can't interact with if you are there, and vice versa. Open lockers/containers, or hack consoles)ĭamage anyone not in the rift (or vice versa, if you aren't in the rift and they are you can't hurt em) You need to know what your doing otherwise you will mess the team up. You can gain energy in the rift, but you also want a steady source if it too. You can lock down an area, like in interception. You can lock objectives so they can't be damaged, like defense or mobile defense areas. Idc what your team says, they are playing by your rules. As it draws to an end, it will slowly shrink (if you built for range its noticeable) This and 4 are your go to thingsģ) rift surge: I actually have no clue here, so don't worry about itĤ) cataclysm: you can cover a whole area in the the rift, so enemies can enter and exit at will. ![]() Good for isolating targets, such as sortie defense guys, and protecting themĢ) stasis: last half as long as your 4, ans freezes all enemies in the rift besides bosses or liches. Useful to enter the rift to dodge damageġ) banish: place it on a person (enemy, player, npc) and they will be in the rift. Passive: dodge (aka your roll) puts you into the rift and leaves a portal that for 5 seconds other allies can follow you in. Build: duration, efficiency, and a touch of range. ![]()
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